GAME DESIGNER / GAME DEVELOPER / ARTIST
I am an enthusiastic Game Designer with a particular interest in the design and development of Serious Games and Augmented Reality products. Through working on my projects I have gained experience in a variety of game development tasks and have also developed good teamwork, writing and communication skills. Innovation is extremely important to me as a game designer, as innovation is what sets your game apart from others.
SENIOR GAME DESIGNER, CEO (Game Design GmbH)
2012 - Present
While working at Game Design GmbH, I'm involved in almost all project management tasks related to the entire game production pipeline, including concepts, design, development and art.
GAME DESIGNER (Vanija GmbH)
2010 - 2013
While working at Vanija Ltd, I was involved in a lot of interactive production tasks. I was also responsible for the entire game production pipeline. My tasks were game design, 3D/2D art, game development, augmented reality development, physical computing development.
GAME DESIGNER (Rehabilitation Center)
I've created 5 serious games and home-made input devices for physiotherapy to play the games. Game design, 3D/2D art, game development, physical computing development.
ANIMATION ARTIST (Sevaweb)
2003 - 2007
Freelance Flash animator and illustrator. I created the Flash animations for their clients.
2D / 3D ARTIST (Rattenfest)
2004 - 2005
Rattenfest is a famous and very big Swiss party in Rapperswil, Switzerland. My job was to create all the graphics for all the media (print, websites, tickets, ...).
MILITAR DEVELOPER (Military Center)
2001 - 2002
Military service and software developer. During my military career in Genoa for 13 months, I spent my free time developing software for the Security Navigation Department.
TECHNICAL SUPPORTER (Club D'Oro)
2000 - 2001
Computer Technical Support.
BUSINESS DEVELOPER (Biliardo Online)
2003 - 2007
Manager, designer and promoter of the Internet project for the company "Biliardo Online".
1992 - Present
Game designer, 3D/2D artist, game developer, augmented reality developer, physical computing developer.
Game Development, Game Writing And Storytelling, Game Theory And Ludology, Game Rules And Mechanics, Game Art, Game Design, Visual Techniques, Game Engine Programming, Game Sound Design, Fundamentals Of Design, Digital Model Making, Marketing And Management, Physical Computing, 2d/3d Assets Design And Development, 2d/3d Characters Design And Development
Godot Game Engine, Blender 3D, Php, Adobe ActionScript 3, Adobe AIR SDK, Haxe, Away3D, OpenFL, HaxeFlixel, Starling, C, Python, Html, Inkscape, Gimp
GAME AND INTERACTION DESIGNER (ZHDK)
2006 - 2009, Zurich, Switzerland
Bachelor of Arts ZFH in Product and Industrial Design with specialisation in Game Design. I've learnt a lot about game writing and storytelling, game theory and ludology, game rules and mechanics, game art, game design, visual techniques, game engine programming, game sound design, design fundamentals, digital modelling, marketing and management, physical computing, 2D/3D asset design and development, 2D/3D character design and development.
MILITARY DATA PROCESSOR (Military Institute "Maricentro Taranto")
2000 - 2001, Taranto, Italy
Certificate Euro Training in Data Processing. A data processor is a person who processes data on behalf of a data controller.
ELECTRONICS AND TELECOMMUNICATIONS TECHNOLOGIST (Industrial Technical Institute "ITIS E.Majorana")
1994 - 2000, Milazzo, Italy
Diploma in Microelectronic Systems and Telecommunications Engineering.
HONORS AND AWARDS
Game Design and Interaction Design Degree
2009, Zurich, Switzerland
Game Design and Interaction Design Degree obtained at the Zurich University of the Arts with full marks.
2009, Zurich, Switzerland
Nomination for the creation of one of the top three projects of the whole Zurich University of the Arts.
WHAT PEOPLE SAY ABOUT ME
Bruno Mettler (Vanija GmbH)
Herr Azzarello arbeitet sehr zuverlässig, sehr konzentriert und lernt ausserordentlich schnell. Er ist sehr interessiert, motiviert, jederzeit bereit neues zu lernen und hat die seine auferlegten Arbeiten zu unserer vollsten Zufriedenheit erfüllt.
David Rieder (Phirstfilm GmbH)
Mit Rosario haben wir einen innovativen und zuverlässigen Kopf für unsere Umsetzungen gefunden. Sein persönliches Engagement und seine Problemlösungen waren für uns und unsere Kunden von grosser Bedeutung.
Dr. Phil. Beat Suter
Rosario is a great guy and a determined gamedesigner. With Circolino he developed a serious game for therapeutical purposes with innovative new individual controls. Not only he designed the 3D-game with all characters and gameplay, but he built all controls from scratch and persisted in perfecting them. Thus he offers patients the possibilty to play each game with alomst any movement. Furthermore he implemented a system that does not require the therapist to go through several procedures to set up the devices but start the game system quickly.
Rosario Azzarello hat bei seinen Projekten Kreativität und Eigeninitiative gezeigt. Seine Arbeiten beinhalten neben den Softwarekomponenten auch selbst entwickelte Hardware welche die Projekte zu Unikaten machen.